how did the amonkhet gods die

With Nissa's examination of the leylines, it's possible the Curse of Wandering may be the result of some ancient corruption that predates Bolas, a sickness in the plane itself which seems to be slowly killing it. Vizier of the Menagerie synergizes quite well with Catacomb Sifter and Bontu by allowing to essentially sift through your deck and start flooding the board with even more creatures. Due to the lack of color-intensive permanents in the format, activating the gods was far too difficult. At first glance, the gods are some of the more tricky cards to evaluate from Amonkhet. The people within the city were divided into several districts that prepared for the trials of the five gods, an elaborate series of tests overseen by viziers. This is due, in large part, to our ability to look toward what has constituted a playable card in the past. And while these comparisons should never be taken too literally, as context is one of the most significant determinants in whether or not a card is a playable, a thorough analysis of both the raw power level of similar cards and the reason why they saw play can really expedite what would otherwise be an arduous testing process. Unlike the distant gods of Theros, the gods of Amonkhet walk openly among their people. And if any creatures die, they come right back as 4/4 creature tokens. Gods of Amonkhet. A necromantic phenomenon called the Curse of Wandering causes any being that dies on Amonkhet to rise again as the mummified undead, burdened with insatiable hunger and an irresistible drive to attack the living. That city's days were numbered, and when the second sun took its position between the giant horns in the land, the day finally came. Ignoring the gods for a moment, this is still a good chance to talk about other new cards as well. This could have been a world given over to horror if it weren’t for a single, gleaming city that stands amidst it all: Naktamun. While admittedly not the most powerful of the gods, Bontu is definitely my favorite. Her city had fallen, but the fight was not over. This page was last edited on 26 October 2020, at 15:07. In a deck playing as many spells as this one, it’s not rare for it to be a 4/4 flier by the time you start attacking with it. First, there was the Hekma barrier, the great magic shield that protected the city. Each of these three Gods can be used as a Commander since they have powerful abilities, two colors and legendary status. ... Aggro saw some play after the release of Aether Revolt, but eventually died out because it was just a worse version of Mardu. Hazoret is the one exception to the rule. However, this won't work if they are exiled or discarded. On a rate alone, Kefnet is arguably the best of the bunch. [8] When no flesh remains on their bones, the Curse of Wandering ends. Groups of warriors were referred to as "crops" that prepared to take the trials together. [4] The second one has slowly been making its path to Bolas's Horn Monument. Aside from Rhonas, this list is pretty stock. The new iteration of gods function similarly to the original ones. There’s enough discard outlets that it’s still certainly achievable in a timely manner, but spewing card advantage is a real cost. By Andrew Jessup. It’s easy to imagine getting plenty of value out of the front half just by attacking with a flier and playing a Shock, and it’s a great card to pitch to Cathartic Reunion in this deck. I have a passion for creative fiction and I've studied and practiced my craft for over ten years. It confronted each of the mono-colored Gods and attacked them, using its deadly stinger to destroy the seemingly divine and invincible patrons of the combat trials. Liliana believed the plane was created by Nicol Bolas before the Mending, when a planeswalker would still have had the power to do so,[2] though Nissa later discovered that Bolas had instead corrupted a pre-existing plane and warped its culture to worship him instead. Kefnet works incredibly well with Fevered Visions. So the appeal of playing it, can be attributed solely to the fact that it’s a 3/6, Indestructible, double striker, for 4-mana. Instead, their bodies are being taken to a fortress outside the city of Naktamun, and the bodies are enchanted with a tough blue material call lazotep. And while I make no claims that this list is optimal, I suspect that what will eventually be the consensus best version of the deck will be a similar mashup between the discard and artifact theme. In the early game, it’s the perfect card to accelerate out your Gideons and Avacyns, and in the late game you can play it, pick off a token with counters, and flip your Avacyn with a 3/4 in play. Once you have enough creatures in play, you can close out the game with Zulaport Cutthroat triggers and Bontu activations. During his initial assault, Bolas killed every single being old enough to walk, weakening the gods enough for him to overtake them. As someone who has cast way too many Frostburn Weirds, I can attest that you really had to work for them. Since the new gods are similar in both power level and function to the old ones, it would safe to assume they’re going a see a decent amount of play. In Magic: The Gathering, the people of the desert plane of Amonkhet realized far too late that their entire world was one giant ploy. Physically exemplary and magically unparalleled, these gods are whom the citizens of Naktamun beseech in their time of need. At this facility, far out in the wastelands where none dared tread, the three hidden gods prepared for the prophesied day when they would storm Naktamun and tear it to the ground. By abusing what might the best card in Standard that doesn’t see play, Cryptolith Rite, this deck can easily gum up the ground quickly. The keywords on Rhonas aren’t as flashy or as relevant as the ones on some of the other gods, but they don’t really need to be. During the War of the Spark Nicol Bolas sent Tezzeret on Amonkhet to activate the Planar Bridge. And what made the decision between Kefnet and Oketra close is, the fact that Oketra’s activated ability is horrendous in comparison to the others. Playing Rhonas in basically any version of Constrictor will suffice, but I chose to showcase a delirium list because this is where it’s at its best as both Mindwrack Demon and Grim Flayer work as enablers. Thassa, God of the Sea was one of the most dominant cards in its original format, and the others were essential roleplayers in dedicated devotion decks. But as a three-mana, 4/6, Indestructible creature with Menace, the payoff seems to be there. When given the chance to examine the leylines within Naktamun, Nissa describes them as "stunted"; not only are they artificially concentrated behind the Hekma, but the leylines of Naktamun are corrupted by a dark, virulent strain that subtly weaves itself through the leylines. Currently, I'm expanding my resume and skill set with jobs such as SEO writing and journalism. But obviously that’s still quite good, and worth putting some effort into to make it happen. Because of this, there is a much wider range between the power levels of these gods. The three hidden Gods and their blue-armored Eternal minions marched in force toward Naktamun. The expansion symbol is a pyramid. I graduated high school in Kansas City in 2009, then earned my Associate's in Arts in 2011 at MCC Longview, then my BA in Creative Writing at UMKC in 2013. The Art of Magic: The Gathering - Amonkhet, https://mtg.gamepedia.com/Amonkhet_(plane)?oldid=382735. Overall, it’s likely to be a large and evasive beater enough of the time that it’s worth having it in the deck still.

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